Promoting inclusion
and a STEM curriculum in schools through the use of tangible programming concepts and activities

tangible programming; STEM; school inclusion

Mediterranean Inclusive Schools

Inclusive schools, multilingual framework, intercultural education, reception classrooms

Building Inclusion through New Learning Methodology

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Reinforcing Educator's Competences for Counselling and Motivation

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Effective Learning

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Understanding and Expression tools for you

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12 Habits for Success

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Career guidance game in a city full of occupations

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UP2B - Boosting Up School Education towards European Citizenship and Labour Market Inclusion

4 Creativities

Foster Reception for Inclusive Educational Needs: Development of Educational Support for Kids

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Bridging the gap between educational stakeholders through mediation


Games for Tolerance

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SCHOOLS ENGAGE: Service Learning as a vehicle for fostering active citizenship in secondary education across Europe

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BI NEW LogoThe project partnership meeting scheduled for the end of May in Italy has been replaced by an online one for obvious reasons, which does not mean, however, that it will not take place at all. Time will tell if there will be a possibility for such by the end of the project.

During the meeting were discussed all the details of the project, both already completed and forthcoming, for the implementation of which possible problems may arise only in the Multiplier events for dissemination of results, due to the different severity of the bans in different countries.

DROP IN logo Copy⏳ It's been a year and a half since the start of one of our favorite projects - Drop'in! 🎉📢👏
Together with our partners from Bulgaria, France, Italy, Belgium and Latvia we have worked hard over the past 18 months to create educational products of the highest quality!📜📖📝
If you missed any of the news on project Drop ' in, you can catch up using the short review of the events so far 👇👇👇

4 creativities logoAfter weeks of tireless work, the partners in 4 Creativities project (2019-1-BG01-KA201-062354) have completed their work on creating a pilot version of the first intellectual product. The module "Linguistic Creativity" includes a variety of activities aimed at developing and improving students' language skills through innovative approaches.
The results of the project are intended to be used by teachers working with students aged 10 to 12, stimulating their motivation and creativity.
The activities are diverse, fun and most of all easy to plan and implement! A complete list and links to them are given below:


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