Name: Entrepreneurship is the Key to Succes

Entrepreneurship is the process of starting a business but can also mean an active attitude towards work, society, politics, and all the other fields of a citizen life. Developing entrepreneurship means therefore working on people active participation in their life and strengthen their ability to start new business, improve their working life, being a proactive citizen and consequently cope with the socioeconomic challenges that Europe is facing nowadays.

According to the Global Challenge Insight Report, the 5 vital skills required for future jobs are the following: complex problem solving, critical thinking, creativity, people management and coordination with others.

The project’s aim is to develop a tool for improvement of those skills and to support disvantaged young adults in acquiring entrepreneurial competences and to build entrepreneurial mind-set.

Primary target group – young disvantaged adults, especially NEETs in age 18-30.

Secondary target group – adult educators/ facilitators including career advisors working in the non-formal education settings.

  • EKS simulation game – focus on improvement of skills through offering 5 scenarios. It will reproduce virtual, plausible or hypothetical situations in which the players can use and imorove their skills. The scenarios the game will be result of a phase of research conducted by experts in the field of psychology, counselling,vocational guidance, coaching, etc.
• EKS Didactic Handbook – will support the participants in using the game during their entrepreneurship learning.


№: 2019-1-DK01-KA204-060180
Programme: Erasmus+, KA2, Cooperation for Innovation and Exchange of Good Practices, Strategic Partnerships for Adult Education
Duration: 01.10.2019 – 30.09.2021
Know and Can Association – Bulgaria;
LABC S.R.L. – Italy


EKS logoWith the onset of the hot summer months came the long-awaited launch of the game for developing entrepreneurial skills, created within the project "Entrepreneurship is the key to success"! We are very pleased to announce that the demo version of the game is now available in English and Bulgarian and we invite you to become part of its improvement and finalization!

EKS logoOn March 18, 2021, Know and Can Association took part in an online partnership meeting within the EKS project - Entrepreneurship is the key to success. According to the original plan, the event was planned to take place in sunny Valencia, but the continuing complicated international situation unfortunately thwarted the plans of the partners.
Thanks to the active participation and professionalism of all partners, the progress of the project was discussed in detail during the meeting, as well as the following steps for the consortium were discussed in detail:

EKS logoAlongside the intensive work on finalizing the beta version of the simulation game, the EKS project partners are almost ready with the development of the second project product – the EKS Didactic Handbook. While frequently the content of some training materials, curriculums and textbooks could be perceived as dry and old-fashioned, the EKS Handbook creates quite the opposite feeling!

It is an attractive, appealing and useful educational tool for both learners and trainers which main aim is to support and improve their experience in using the game during the entrepreneurship learning process. On one hand, it will help the players to dive deeper in the world of entrepreneurial skills and their importance and on another – it will familiarize the adult trainers with the gamification as a didactic tool and will support them in applying the game in individual or group settings.

EKS logoEven during the hot summer months the EKS project team is working hard on the development of the EKS simulation game. The game will be focused on the development and improvement of the 5 vital skills required for successful realization in the entrepreneurial world: complex problem solving, critical thinking, creativity, people management and coordination with others.
The project partners already created a list of scenarios dedicated on each of the five skills. In order to be more interesting and challenging for the end users, the game will have different levels of complexity (3 levels per skill). Within each level the users will be put in virtual, plausible or paradoxical situations in which they will have to make decisions, find strategies or solve problems and thus use and improve their entrepreneurial skills.

EKS logoThe state of the art analysis of the EKS project discusses the current situation of young adults not in employment, in education nor in training (NEETs) in the partner countries, as well as the measures in place to support their integration into the labour market by presenting the gaps that exist in each context. The report combines both a desk-based research and the results collected from a questionnaire research with the target group (261 responses collected). Also, the report presents existing good practices in each national context that have proved crucial in conceptualizing new innovative solutions for creating an entrepreneurial mindset among disadvantaged youth. Click here for more information about the conclusions.

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