Promoting inclusion
and a STEM curriculum in schools through the use of tangible programming concepts and activities

tangible programming; STEM; school inclusion

Mediterranean Inclusive Schools

Inclusive schools, multilingual framework, intercultural education, reception classrooms

Building Inclusion through New Learning Methodology

, , ,

Reinforcing Educator's Competences for Counselling and Motivation

, , , ,


, , , , ,

Effective Learning

, , ,

Understanding and Expression tools for you

, ,

12 Habits for Success

, , , , ,

Career guidance game in a city full of occupations

, ,

UP2B - Boosting Up School Education towards European Citizenship and Labour Market Inclusion

4 Creativities

Foster Reception for Inclusive Educational Needs: Development of Educational Support for Kids

, ,

Bridging the gap between educational stakeholders through mediation


Games for Tolerance

, ,

SCHOOLS ENGAGE: Service Learning as a vehicle for fostering active citizenship in secondary education across Europe

, , ,

REFORM LogoFrom 10th to 14th February 2020, the Escola Secundária José Estêvāo hosted the International Training of the project REFORM in Aveiro (Portugal). The training was attended by 28 experts in the field of education, counsellors, educators and teachers from primary and secondary institutes.

The training was based on peer to peer learning, exchange of good practices, teaching techniques and mutual support. The participants developed new skills, competences and knowledge, and they exchanged good teaching methods in order to improve their career counselling competences.

On 12th February 2020 Know and Can travelled to one of its favourite destinations – the magnificent and colourful city of Porto, Portugal! The reason was to take part in the kick-off meeting of its brand new project – UP2B Boosting Up School Education towards European Citizenship and Labour Market Inclusion which was organised on 13th and 14th February 2020. We were very glad to meet again some of our oldest and most reliable partners and to meet some new ones as well.

12 habits for successThe intellectual outputs foreseen to be created in the frame of 12 habits for success project will be a Methodology guide book and Students activity book which will foster wide cross-sectorial partnerships on developing further innovations to support teaching and training practices. These resources will ensure motivation, coaching and support habits building and will be a source of open educational resource which will lead the nonexperienced educators through the habits building and personal growth for their students so they can overcome the barriers faced while gaining new knowledge, experience and skills.

Logo C GAMEOn January 30 and 31, 2020, the first meeting of the C-Game project - a career guidance game in a city full of opportunities, was held at the Czech Technical University building in the Department of Informatics, Robotics and Cybernetics.
The project has set itself the ambitious task, in the form of a game, to familiarize students in the 12-14 year age range with possiblities for further education, with a view to, and in the distant future, professional realization. This is the most vulnerable student group being on a crossroad of choices where, on the one hand primary education ends and the possibilities for continuation are different - language, vocational high schools, on the other hand, sometimes the wrong influences of the environment, friends and parents.


bul. Praga No. 8, 1606 Sofia, Bulgaria

+359 2 943 40 55, +359 878 503 095

Сдружението има регистрирана търговска марка с № 84605/18.05.2013год. Copyright © 2009-2021 All right reserved. Web design by