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School

 

 

Exploring science and transdisciplinary learning through forensics

science; innovative learning; dropout prevention; ESL

EURO4SCIENCE 2.0 Spin Off of a Forensic Science Educational Strategy Promoting Scientific Literacy and European Students Citizenship

science; innovative learning; dropout prevention; ESL

Math & Motivation

school; drop-out; innovative methodology; natural sciences

T-BOX

school; drop-out; innovation; new methods; extracurricular

Promoting inclusion
and a STEM curriculum in schools through the use of tangible programming concepts and activities

tangible programming; STEM; school inclusion

Mediterranean Inclusive Schools

Inclusive schools, multilingual framework, intercultural education, reception classrooms

Building Inclusion through New Learning Methodology

Mental arithmetic, abacus, micro motoric, photographic and muscular memory

Reinforcing Educator's Competences for Counselling and Motivation

early school leaving, labour market, professional counseling, career guidance, educators

DROP-IN

early school leaving, drop-outs, teachers, youth unemployment, non-formal education, innovative tools

Effective Learning

school, lifelong learning, formal, non-formal and informal learning

Understanding and Expression tools for you

school, reading, comprehension

12 Habits for Success

teachers, school, students, educational tool, motivation, success

Career guidance game in a city full of occupations

school, carrer guidance, game guidance

UP2B - Boosting Up School Education towards European Citizenship and Labour Market Inclusion

early school leaving, labour market, teachers, innovation, students, citizenship

4 Creativities

empowering teachers, early school leaving, students, motivation, innovative tool, creativity

Foster Reception for Inclusive Educational Needs: Development of Educational Support for Kids

children, education, inclusion

Bridging the gap between educational stakeholders through mediation

education, mediation

Games for Tolerance

tolerance, games, anti bullying

SCHOOLS ENGAGE: Service Learning as a vehicle for fostering active citizenship in secondary education across Europe

school, citizenship, secondary education, service learning

Digital soft skills for blended learning

soft skills, school, blended learning

Fair News: Learning to navigate knowledge

media literacy, education, news

HOPE4schools-Health, openness and prosperity education for schools

school, digital technologies

EMO: E-MotiOn

social inclusion, equal participation, emotional support

FaR&Com: Fast reading and comprehension

school comprehension fast reading

GreenGenerations: tackling climate change through intergenerational learning

ecology green methods environment generation climate change

LARPIC: Live Action Role Play to Increase Youth Active Citizenship

innovative learning methods role play

SMILES: Supporting Mental Health in Local European Schools

school adaptation emotional health psychological health

STEM by STEM: Improving educators' skills in inclusive STEM lessons creation

STEM interactive education

Comprehensive methodology for teaching and development of 4Cs in school education using gamification and experiential learning (facilitation of the game experience within the educational process)

  • school
  • education
  • gamification
  • clarity
  • credibility
  • consistency
  • competitiveness
  • experiential learning

Strengthening Anti-Bullying Efforts: Addressing Violence in Schools around EU

  • school
  • anti bullying
  • gamification
  • anti-violence

Fostering European Cultural Identity through Animation Cinema

    • Europe
    • animation cinema
    • cultural identity

BrAIn: Brain First, Technology Next—Students First, AI Second

      • school
      • students
      • AI
      • technology
 

4C: Communication

4C-FUTURE

4clogo full whiteInterested in communication? Check out the project!

Read more …

AnimaCity Website

AnimaCity

logo animacityCheck out the project website!

Read more …

4C: Collaboration

4C-FUTURE

4clogo full whiteInterested in collaboration and communication? Check out the project!

Read more …

4C: Critical thinking

4C-FUTURE

4clogo full whiteInterested in critical thinking? Check out the project!

Read more …

What are the expected results of AnimaCity?

AnimaCity

logo animacityThe activities include the development of a digital toolkit (for teachers and students) explaining how to develop animated short movies, teacher training course and webinar sessions so that teachers can help their students develop the films and use them didactically, and the creation of 40 animated shorts exploring European and local cultural heritage. A virtual animation festival will showcase the best productions, fostering cross-cultural dialogue and civic participation.

Read more …

4C: Creativity!

4C-FUTURE

4clogo full white Interested in creativity? Check out the project!

Read more …

The Aims of the SABE Project — and Why They Matter

SABE

SABE LOGOBullying and cyberbullying are real challenges that affect the safety, confidence, and learning of thousands of students across Europe. 💬💔

Read more …

4C: website

4C-FUTURE

4clogo full whiteCheck out the project website!

Read more …

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Contact

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+359 2 943 40 55, +359 878 503 095

The association is a registered trademark of № 84605/18.05.2013y.
Copyright (c) 2009-2023 knowandcan.com. All right reserved. Web design by Parabaleum.com
LOGO OK NEW 9001 2015
  • PROJECTS
    • School
      • Euro4Science
      • Math&Motivation
      • Euro4 Science 2.0
      • TangIn
      • MEDIS
      • T-BOX
      • BI-NEW
      • REFORM
      • EduMed
      • SCHOOLS ENGAGE
      • HOPE4schools
      • DROP-IN
      • FaR&Com
      • GreenGenerations
      • 4C-FUTURE
      • SABE
    • School
      • LARPIC
      • Effective Learning
      • UNEX T-YOU PROJECT
      • 12 Habits for Success
      • C-GAME
      • UP2B
      • 4 Creativities
      • F.R.I.E.N.D.E.S.K.
      • T-Games
      • S4B
      • Fair News
      • E-MotiOn
      • SMILES
      • STEM by STEM
      • AnimaCity
      • BrAIn
    • Adult
      • CREATE A PUPPET
      • QAA
      • ACE
      • ROBIN
      • DECENT
      • Seniors@ICT
      • UPthEM
      • ParentBank Project
      • EKS
      • ALTER
      • MaMuMi
      • IN4MARE
      • RECHANCE
      • NOVA
      • SkillHelp
      • Communities 3.0
      • DISCOVER AND EMPOWER
    • Youth
      • For Prove Theatre
      • COMP-PASS
      • Self-E
      • SEIS
      • Youth GP
      • KEEP ME SAFE
      • YREED
      • MINDtheGaps
      • RURAL LAB-Y
      • #YouEU
      • YO.US.T.A.R.
      • GlobArtist
      • Directed By You(th)
      • Youth-REC
      • 4 equality
      • MOBIUS
      • Youth Brokers
      • GAMEY
    • VET
      • GOLIC GUIDE
      • VALITS
      • E-VET
      • CIT4VET
      • DIHUB
      • SayIT
      • PROSPER
      • E-STEPS
      • D-VET
      • microVET
      • ADE
      • On My Feet
    • Voluntary Service
      • Working with Children and Teenagers in Janakkala
      • S.M.I.L.E II
      • TAKE OFF
      • Shared Voluntary Trials
      • Make a Difference
    • Sport
      • ActLife
      • PAIR
    • Rights and Citizenship
      • IDEA-C
      • JudEx+
      • DIME
    • Erasmus+ Mobility
    • Other Projects
    • Archive (2007-2013)
  • TRAININGS
    • Pedagogues and psychologists
    • Soft skills
    • Children and youth
  • ACTIVITIES
    • Career counseling
  • ABOUT US
    • About Us
    • Team
    • GDPR
    • Coockie Policy
    • Privacy Policy
  • CONTACT