Тhe motivation for SABE is grounded in the critical need to address the evolving and multifaceted nature of bullying in European schools. By adopting a holistic approach that combines innovative gamification strategies with collaborative efforts among educational institutions, the project aims to effectively mitigate the impacts of bullying and foster safer, more inclusive learning environments.
Main expected results:
- Curriculum development for teachers and Teacher Training Workshops: A comprehensive training curriculum for teachers developed using findings from the literature review and focus groups. This report will highlight the unique challenges and needs in different school environments regarding bullying.
- Creation of Bullying Scenarios & Pilots within schools: These scenarios will be created by each partner, focusing on various forms of bullying, from name-calling to cyberbullying. The aim is to promote empathy, inclusion, and active response to bullying incidents among students.
- Gamified Scenarios Development and Testing: A detailed game design document outlining the adaptation of the bullying scenarios into interactive gamified versions. The interactive game will be designed to be user-friendly and will include different characters and levels of difficulty catering to various age groups.
Stay tuned for more news!