Promoting inclusion
and a STEM curriculum in schools through the use of tangible programming concepts and activities

tangible programming; STEM; school inclusion

Mediterranean Inclusive Schools

Inclusive schools, multilingual framework, intercultural education, reception classrooms

Building Inclusion through New Learning Methodology

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Reinforcing Educator's Competences for Counselling and Motivation

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Effective Learning

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Understanding and Expression tools for you

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12 Habits for Success

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Career guidance game in a city full of occupations

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UP2B - Boosting Up School Education towards European Citizenship and Labour Market Inclusion

4 Creativities

Foster Reception for Inclusive Educational Needs: Development of Educational Support for Kids

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Bridging the gap between educational stakeholders through mediation


Games for Tolerance

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SCHOOLS ENGAGE: Service Learning as a vehicle for fostering active citizenship in secondary education across Europe

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4 creativities logoBasic skills of different degrees of complexity are becoming increasingly important to enable full participation in all aspects of modern life. Deficits of basic skills (literacy, math&science, etc.) result in dropping out from school of young people and in consequence, their bad situation at the labour market, poverty and social exclusion.
The EU’s plan for tackling early school leaving aims to reduce the average drop-out rate to below 10% by 2020. To give their contribution to this ambitious goal, eight organisations (schools and NGOs) from 4 EU countries (Bulgaria, Ireland, Romania and Spain) developed the idea for the project “4 Creativities” (№2019-1-BG01-KA201-062354).

DROP IN logo CopyThe “EDUC’ACTION” catalogue is a product of the project “DROP IN”. It is meant to be used by facilitators, in different subjects, to support them in everyday work with students. The general goal of the innovative tool is to enhance the capacities of the facilitators to stimulate active engagements and to maintain sustainable motivations for learning among the students by using the methods of non-formal education applied in a classroom environment.

TangIn logo 4On September 3, 2019, in the Lower Metropolitan Region, shortly before the start of the school year, the first promotional event of the TangIn project took place. 20 teachers from 5 schools, mainly from the initial stage of the education system, attended the event in two parts - theoretical and demonstrative - practical.

T BOX Logo WebThe fourth partner meeting for T-BOX project was held on September 3 and 4, 2019 in Granada, Spain and was hosted by DEFOIN.
At the beginning of the meeting were presented the results of the national testing of the T-BOX cards, the final version of the T-BOX mobile application, as well as the results of its national testing - participants, organization, feedback, etc. Current and future dissemination activities of the project were discussed.

FINAL MM LogoDuring the final months of the project duration in each partner country were organised and implemented the national multiplier events. The aim of those seminars was to present the project and its results to the wide public at national and local level consisting of stakeholders from the target group - teachers, trainers, pedagogical staff, students, representatives of educational institutions, policy makers and other interested parties.


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