School

 

 

 
 
 
 

Promoting inclusion
and a STEM curriculum in schools through the use of tangible programming concepts and activities

tangible programming; STEM; school inclusion

Mediterranean Inclusive Schools

Inclusive schools, multilingual framework, intercultural education, reception classrooms

Building Inclusion through New Learning Methodology

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Reinforcing Educator's Competences for Counselling and Motivation

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DROP-IN

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Effective Learning

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Understanding and Expression tools for you

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12 Habits for Success

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Career guidance game in a city full of occupations

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UP2B - Boosting Up School Education towards European Citizenship and Labour Market Inclusion

4 Creativities

Foster Reception for Inclusive Educational Needs: Development of Educational Support for Kids

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4 creativities logoBefore taking a well-deserved summer vacation, the partners in project 4 Creativities (2019-1-BG01-KA201-062354) completed the first version of the second intellectual product of the project: Mathematical creativity.
The Mathematical Creativity module includes a variety of activities aimed at developing and improving students' motivation, logical thinking and mathematical skills through innovative approaches.
The very nature of mathematics provides a suitable platform for developing creativity. Mathematical creativity could be defined as the process that results in unusual and insightful solutions to a given problem, irrespective of its level of complexity. Mathematical creativity is observed when one generates a non-standard solution for a problem which may not be solved so easily using the conventional methods.

logo medis v1On July 14, 2020, at the National Student Dormitory in Sofia, a meeting was held on the topic "The new Erasmus program - expectations" between the representatives of formal and non-formal education and MEPs related to educational policies. During the meeting the problems and additional challenges for education in Bulgaria related to the new blended form of education (face-to-face and distance), the readiness of the system to apply it, as well as the analysis of the results after 7th and 12th grade were discussed as a result of the distatant form of education.

projectslogo.unextyouThe UNEX project team informs you that on the project website you can now find the exercises on the second intellectual output - "Comprehension" not only what you read, but also what you hear.
The difficulties of the project in the application of intellectual products in a formal school environment have accelerated the preparation of the second intellectual product, as the main goal is the exercises can be used during various non-formal educational activities in a vacation time - summer activities, summer educational camps. We expect interesting and useful feedback from them so that we can improve and unify the exercises.

12 habits for successDespite the unusual situation, the 12 habits for success project partnership continues the work on the project implementation!
Yesterday, we had an online meeting with our partners in order to discuss what we've done until this moment and how we can organize our future activities considering the impact of Covid-19 pandemic at national and international level.

During the event the partners reviewed the project timeline, working plan and deadlines in order to make some adjustments due to the closure of the schools because of the pandemic. New dates were settled having into consideration activities to be done / implement with the students and the uncertainty of what the future holds for our schools, educators, and, most importantly, our students and the foreseen date of the beginning of the school year (between 14-17 September 2020).

BI NEW LogoThe multiplier event to promote the Bi New project was held on July 10, 2020 in the Europe Hall of the Ramada Hotel in Sofia, Bulgaria. Following the epidemiological measures imposed restrictions on the total number of participants. Due to the size of the hall, some of the applicants could not attend, but we believe that the presentation to more than 50 people from all over the country and one from abroad is a good indicator.

Logo C GAMEAn online meeting on the C-Game project was held on July 7 2020.
The results of the first intellectual product were presented, which are analyzes of the theories that currently carry out career counseling and identification of areas of interest, how these theories are integrated and used online, what games are currently on the market oriented to the relationship with different professions , each country participating in the project made an analysis of the classification of occupations, subsequently merged into a European classification that will be used in the game.

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