EKS
About |
Results |
|
Name: Entrepreneurship is the Key to Succes Entrepreneurship is the process of starting a business but can also mean an active attitude towards work, society, politics, and all the other fields of a citizen life. Developing entrepreneurship means therefore working on people active participation in their life and strengthen their ability to start new business, improve their working life, being a proactive citizen and consequently cope with the socioeconomic challenges that Europe is facing nowadays. According to the Global Challenge Insight Report, the 5 vital skills required for future jobs are the following: complex problem solving, critical thinking, creativity, people management and coordination with others. The project’s aim is to develop a tool for improvement of those skills and to support disvantaged young adults in acquiring entrepreneurial competences and to build entrepreneurial mind-set. Primary target group – young disvantaged adults, especially NEETs in age 18-30. Secondary target group – adult educators/ facilitators including career advisors working in the non-formal education settings. |
• EKS simulation game – focus on improvement of skills through offering 5 scenarios. It will reproduce virtual, plausible or hypothetical situations in which the players can use and imorove their skills. The scenarios the game will be result of a phase of research conducted by experts in the field of psychology, counselling,vocational guidance, coaching, etc. • EKS Didactic Handbook – will support the participants in using the game during their entrepreneurship learning. |
|
Info№: 2019-1-DK01-KA204-060180 Website: https://eks.erasmus.site/ |
Even during the hot summer months the EKS project team is working hard on the development of the EKS simulation game. The game will be focused on the development and improvement of the 5 vital skills required for successful realization in the entrepreneurial world: complex problem solving, critical thinking, creativity, people management and coordination with others.
The project partners already created a list of scenarios dedicated on each of the five skills. In order to be more interesting and challenging for the end users, the game will have different levels of complexity (3 levels per skill). Within each level the users will be put in virtual, plausible or paradoxical situations in which they will have to make decisions, find strategies or solve problems and thus use and improve their entrepreneurial skills.
The state of the art analysis of the EKS project discusses the current situation of young adults not in employment, in education nor in training (NEETs) in the partner countries, as well as the measures in place to support their integration into the labour market by presenting the gaps that exist in each context. The report combines both a desk-based research and the results collected from a questionnaire research with the target group (261 responses collected). Also, the report presents existing good practices in each national context that have proved crucial in conceptualizing new innovative solutions for creating an entrepreneurial mindset among disadvantaged youth. Click here for more information about the conclusions.
Despite the unusual atmosphere in Europe in the recent weeks, the work on the project "Entrepreneurship is the key to success" runs at full speed!
One of the first tasks before the partnership was the implementation of a desk research at national level in order to provide a state of the art what are the particular aspects of the skills that the simulation game (a part of the first project intellectual output) should focus on, at which level the base knowledge should be set and how deep/ detailed in each subject should the scenarios be, how advanced should the pieces of theoretical information provided be.
“Entrepreneurship is the Key to Success” Kick-off Transnational Project Meeting was held in Odense, Denmark between 26th-27th of November 2019, where all project partners took an active part in drawing the project development map for the next 2 years of milestones. The meeting was hosted by BrainLog in House of Code premises with the special support of Startup Odense.
The meeting started with a welcome note from the coordinator BrainLog and a short presentation of all participants, and their organisations. Further overview of the project focused on major operational issues and the necessary steps for the creation of the first intellectual output – EKS Simulation game. The purpose of IO1 is the creation of a simulation game which will offer 5 scenarios which will allow the users to improve the following skills: complex problem solving, critical thinking, creativity, people management and coordination with others.